Changelog Rising Empires 2

********** Version 2.1.5 **********

  • Reworked the graphics system. Essentially moving from two threads; one updating and one drawing the map to one thread which handle both tasks. Also updated the code around the threads to make the app work better. This should finally solve the issue with the map freezing.

********** Version 2.1.4 **********

  • Added temporary fix with Android 10 deprecating the old file handling system. This caused errors when loading and saving files.
  • Fixed crash when list of armies in a sector doesn’t exist.
  • Fixed error that made ability sapper impossible to select. Note that Ende can’t select this ability.
  • Computer controlled empires will now use most or all abilities available to them.
  • Krant will no longer replace their flying scouts with inferior cavalry scouts.

********** Version 2.1.3 **********

  • Fixed Ende bug where large Ende companies could capture more souls than existed in the enemy company.

********** Version 2.1.2 **********

  • Implemented race bonuses (Elf -2/Krant -5) and penalties (Greenskin +2/Ende +2/Dwarf +1) to corruption level in settlements.
  • Settlements now have corruption caps from empire size depending on settlement type (small town: 20, large town: 40, city: 60, province capital: 80 and capital: 100). Other factors (race, wealth and buildings) can still make total corruption above this cap although the corruption level will never be higher than 100.
  • Corruption will now adjust over several turns toward the target corruption value instead of changing immediately. How quickly the corruption changes depends on settlement type with larger settlements changing faster.
  • Straight movement cost is decreased with 10%.
  • Diagonal movement cost is increased with 10%.
  • Straight and diagonal movement is now shown in sector details view.
  • Updated background images for progress screen to decrease memory usage.
  • Fixed one crash when selecting a sector that doesn’t exist.

********** Version 2.0.2 **********

  • Fixed odd crash when a sighted army don’t exist.
  • Implemented Firebase crashlytics for better error reporting.

********** Version 2.0.1 **********

  • AI empires are now able to build granaries and courthouses.
  • Fixed error where AI empires could not upgrade all types of buildings.
  • AI will now try to react if corruption increases to much.
  • Base corruption from number and type of settlements capped at 100 (can be countered by 5 Courthouse IV).

********** Version 2.0.0**********

  • Release version of Rising Empires 2.

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